@startuml
sprite $hourglass_empty [48x48/16] {
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!define MATERIAL_HOURGLASS_EMPTY(_alias) ENTITY(rectangle,black,hourglass_empty,_alias,MATERIAL HOURGLASS_EMPTY)
!define MATERIAL_HOURGLASS_EMPTY(_alias, _label) ENTITY(rectangle,black,hourglass_empty,_label, _alias,MATERIAL HOURGLASS_EMPTY)
!define MATERIAL_HOURGLASS_EMPTY(_alias, _label, _shape) ENTITY(_shape,black,hourglass_empty,_label, _alias,MATERIAL HOURGLASS_EMPTY)
!define MATERIAL_HOURGLASS_EMPTY(_alias, _label, _shape, _color) ENTITY(_shape,_color,hourglass_empty,_label, _alias,MATERIAL HOURGLASS_EMPTY)
skinparam folderBackgroundColor<<MATERIAL HOURGLASS_EMPTY>> White
@enduml